Ratty Arcana presents
Soul Siphon

One shared pool. Two rivals. Siphon or be siphoned.

A 1v1 Dark-Tarot Duel
Enter the Rite
1v1
Duel Format
22
Major Arcana
8
Majors Per Game
4
Suits & Orbs
7
Card Hands
The Premise

One pool of energy.
It only ever moves.

Soul Siphon is a 1v1 card duel fought over a single shared pool of energy. Energy is never created or destroyed. It only flows between the two of you.

Strike your rival with a combo. Win the exchange and you siphon their energy into your orb, which glows brighter as it fills. Drain your rival's pool to nothing and you win the rite on the spot. Fast matches. No grinding.

The Turn

How Soul Siphon Is Played

I

Draw Your Hand

Seven cards from a deck of four suits, plus the Major Arcana and Orbs that bend the rules. No deckbuilding grind. Every hand is a fresh problem.

II

Attack, They Answer

Strike with poker-style combos. Orbs amplify combos that match their element. Win the exchange and you siphon their energy; lose it and it flows the other way.

III

Take the Pool

Energy only moves between rivals. Siphon your rival's pool to nothing — hold it all — and the rite is yours. Three paths to victory, none of them easy.

Four Suits · Four Orbs

Elements of the Siphon

The orbs you hold quietly strengthen every combo you play. An orb whose element matches a suit in your combo hits far harder. Line your suits up with your orbs and your strikes bite deep.

Orb of Embers

Embers

Will · Aggression
Orb of Tides

Tides

Emotion · Sustain
Orb of Daggers

Daggers

Thought · Disruption
Orb of Spoils

Spoils

Material · Stability
Fate-Shifting Powers

The Major Arcana

Twenty-two Majors break the normal rules. Some are counters you save for when you're attacked; others empower your next strike or refill your hand. Eight are dealt into each game, so no two matches play the same.

Soul Siphon

Enter the Rite

One shared pool. Two rivals. Free to play, right now.